Greetings~ here comes some highlight features of MOD_T.D.E.
Paladin turns Warrior
If a Paladin has the Class Shifting Charm: 'Hammer of Fury' in inventory, he would turn to a 'Warrior'. A Warrior should not spend skill points to Aura skills and activate one by himself, if that, his current HP and MP would turn empty. But auras from other sources such as team members or items would be fine to enjoy. The Warrior's physical combat skills, which means 'Sacrifice', 'Smite', 'Zeal' and 'Charge' would synergy each other, this new rule would totally bypass the original synergy formula. Also, 'Sacrifice' would grant extra attack ratings per level, 'Smite' would grant extra defense per level, 'Zeal' would grant extra attack speed per level, 'Charge' would grant extra critical strike chance per level. Besides all these 4, 'Holy Bolt' would convert these 4 physical combat skills' damages to magic between 0-50% by level, and no longer requires 'Prayer' to acquire its healing synergy.
Beware, a Warrior should NOT spend any skill points on aura skills, or else he would get the same penalty when an item offers the same aura is equipped.
Due to a bug of BaseMod, you have to pick up the charm from the inventory and put it back to get it work every time you start a game, such work is also necessary if your Warrior got KIA, or else he would turn back to a normal Paladin.
Warriors can repair non-ethereal items by putting 'Hammer of Fury' and the item into the Cube. Unlike Diablo I, the item's Max Duration would not get lower after repairing.
Fringe System
As an important feature of this mod, Fringe System are mostly based on monster body parts.
A Fringe could be attached to any melee weapon by putting in offhand slot, especially 2 handed weapons. They would offer Blocking ability like shields, for Paladins, they could also launch a Smite, even Holy Shield with Fringes, but no defense bonus for Holy Shield with a Fringe.
I am too lazy to offer the newly added FBR formula for 2 handed weapon's block, you guys need to find it by yourselves.
Fringe types: Flag, Eye, Heart, Brain, Spleen, Horn, Fang, Jawbone, Quill, Tail, Ear, Scalp. All of them offering 1-5 Smite damage for paladins, and able to acquire different magic affixes depend on their types, mostly offensive ones, but also some shield specific ones such as Deflecting.
Flags would be the Fringe easiest to get, since you can by one from every vendor NPC with their names on it. For more Fringes, you need to collect them from monsters, norm, which means white, fringes would show the monster's name it dropped from, yet those higher than magic ones won't show that.
Fringes may have 1 slot, socketed gems would grant their weapon type bonus.
It is recommended that Fringes are better to work with 2 handed weapons, since their defensive stats are much lower than shields.
Unique Set System
Newly added Item Logic: When several related Unique Items equipped together, they would grant you extra bonuses similar as Set Items. Bonus Carrier would be an Aura, some brief description strings would be displayed on such items as well.
Aidan's Warrior Garbs
Parts: Messerschmidt's Reaver, Arkaine's Valor, The Rising Sun, Constricting Ring.
Bonus: When you are a 'Warrior', adds 50% IAS, Cannot be Frozen, Ignores HP Degenerating, Block Chance Maximized, 33% Physical Resist, 10% All Max Resist.
Lachdanan's Trine Steel
Parts: Veil of Steel, Steel Carapace, Lachdanan's Stormshield.
Bonus: 30% IAS, 250% Damage, Maximized Magic Resist and Max Magic Resist, 33% Crush Blow, Cannot be Frozen, 500% Attack Ratings.
Sweetest Desert Flower
Parts: Atma's Scarab, Atma's Wail, Radament's Sphere
Bonus: Poison and Curse duration turned to 1 Frame which means almost immune to them, -50% merchant price, +100 MF, turn 20% current Poison Resist to Poison Damage Percentage bonus, 'Amplify Damage' would also lower 33% target poison resist, Greatly increased all values of 'Poison Elemental'.
Unique Item Extraction
Destroying a Unique Item with the Cube to Extract some Iconic Stats of it into a Specific Unique Small Charm called 'Charm of Essence'. There are 3 Types of Essence Charm: 'Weapon', 'Armor' and 'Trinket', which individually extracted from Weapons, Armors and Trinkets. You can keep only one piece of each in your inventory just like other Unique Charms, and you must reach level 30 to get them functional. Stats of them are too many to show, I'll only tell you the Basic Rules of Extractions here as below:
- Physical Damage related stats or IAS bonuses on Weapons would usually not to be Extracted.
- Defense related stats on Armors would usually not to be Extracted.
- All skills, Class skills, or Tab skills would always not to be Extracted.
- 'Fire as Will' won't be Extracted, since it only works on Missile Weapons.
- Indestructible or Replenishing stats won't be extracted, since they only work on Current Items.
- You can't Extract Charms or Jewels.
- Stone of Jordan can't be Extracted, since it's much too useful elsewhere.
- Most Extracted Stats' value would be lower and their variety range would be larger, some stats have a failure chance when being extracted.
- Don't Extract an item if you had its Base Item changed by upgrading or transmogrifying, the result would be messed up.
Extracting Formula
Any Unique Item + Each of 4 Essences = Charm of Essence
Special Extracted Results
- Shoots Magic Arrows: Grants skill 'Free Magic Arrow', same as 'Magic Arrow' but won't cost MP. You need to use this skill instead of automatically replacing common attack.
- Shoots Explosive Arrow or Bolt: Grants skill 'Free Exploding Arrow', same as 'Exploding Arrow' but won't cost MP. You need to use this skill instead of automatically replacing common attack.
- All Min/Max Damage Percent per Character level stats would be Extracted to Min/Max Damage per Character level, as the previous stat only works on current weapons.
- And More...